3. Resource Contract Tutorial
Overview
Open the starter code for this tutorial in the Flow Playground:
https://play.onflow.org/b70199ae-6488-4e58-ae58-9f4ffecbd66a
The tutorial will ask you to take various actions to interact with this code.
The playground code that is linked uses Cadence 0.42, but the examples use Cadence 1.0 to show how each contract, transaction and script is implemented in Cadence 1.0. You can access a Cadence 1.0-compatible playground by going to https://v1.play.flow.com/. The project link will still work with the current version of the playground, but when the playground is updated to Cadence 1.0, the link will be replaced with a 1.0-compatible version.
Instructions that require you to take action are always included in a callout box like this one. These highlighted actions are all that you need to do to get your code running, but reading the rest is necessary to understand the language's design.
This tutorial builds on the previous Hello World
tutorial.
Before beginning this tutorial, you should understand :
- Accounts
- Transactions
- Signers
- Field types
This tutorial will build on your understanding of accounts and how to interact with them by introducing resources.
Resources are one of Cadence's most important features.
In Cadence, resources are a composite type like a struct or a class in other languages, but with some special rules.
Here is an example definition of a resource:
_10access(all)_10resource Money {_10 _10 access(all) let balance: Int_10_10 init() {_10 self.balance = 0_10 }_10}
See, it looks just like a regular struct
definition! The difference is in the behavior.
Resources are useful when you want to model direct ownership of an asset or an object. By direct ownership, we mean the ability to own an actual object that represents your asset, instead of just a password or certificate that allows you to access it. Traditional structs or classes from other conventional programming languages are not an ideal way to represent direct ownership because they can be copied. This means a coding error can easily result in creating multiple copies of the same asset, which breaks the scarcity requirements needed for these assets to have real value. We have to consider loss and theft at the scale of a house, a car, or a bank account with millions of dollars, or a horse. Resources, in turn, solve this problem by making creation, destruction, and movement of assets explicit.
In this tutorial, you will:
- Deploy a contract that declares a resource
- Save the resource into the account storage
- Interact with the resource we created using a transaction
Implementing a Contract with Resources
To interact with resources, you'll learn a few important concepts:
- Using the
create
keyword - The move operator
<-
- The Account Storage API
Let's start by looking at how to create a resource with the create
keyword and the move operator <-
.
You use the create
keyword used to initialize a resource.
Resources can only be created by the contract that defines them and
must be created before they can be used.
The move operator <-
is used to move a resource into a variable.
You cannot use the assignment operator =
with resources,
so when you initialize them or assign then to a new variable,
you will need to use the move operator <-
. This indicates that the resource is literally
being moved from one place to another. The old variable or location that was holding
it will no longer be valid after the move. This is one of the ways that Cadence ensures
that any given resource only exists in one place at a time.
Open the Account 0x01
tab with file named HelloWorldResource.cdc
.
HelloWorldResource.cdc
should contain the following code:
Deploy this code to account 0x01
using the Deploy
button.
We start by declaring a new HelloWorld
contract in account 0x01
, inside this new HelloWorld
contract we:
- Declare the resource
HelloAsset
with public scopeaccess(all)
- Declare the resource function
hello()
insideHelloAsset
with public scopeaccess(all)
- Declare the contract function
createHelloAsset()
whichcreate
s aHelloAsset
resource - The
createHelloAsset()
function uses the move operator (<-
) to return the resource
This is another example of what we can do with a contract. Cadence can declare type definitions within deployed contracts. A type definition is simply a description of how a particular set of data is organized. It is not a copy or instance of that data on its own. Any account can import these definitions to interact with objects of those types.
This contract that we just deployed declares a definition
for the HelloAsset
resource and a function to create the resource.
Let's walk through this contract in more detail, starting with the resource. Resources are one of the most important things that Cadence introduces to the smart contract design experience:
_10access(all)_10resource HelloAsset {_10 access(all)_10 view fun hello(): String {_10 return "Hello, World!"_10 }_10}
Resources
The key difference between a resource
and a struct
or class
is the access scope for resources:
- Each instance of a resource can only exist in exactly one location and cannot be copied. Here, location refers to account storage, a temporary variable in a function, a storage field in a contract, etc.
- Resources must be explicitly moved from one location to another when accessed.
- Resources also cannot go out of scope at the end of function execution. They must be explicitly stored somewhere or explicitly destroyed.
These characteristics make it impossible to accidentally lose a resource from a coding mistake.
A resource can only be created in the scope that it is defined in.
This prevents anyone from being able to create arbitrary amounts of resource objects that others have defined.
The Move Operator (<-
)
In this example, we declared a function that can create HelloAsset
resources:
_10access(all)_10fun createHelloAsset(): @HelloAsset {_10 return <-create HelloAsset()_10}
The @
symbol specifies that it is a resource of the type HelloAsset
, which we defined in the contract.
This function uses the move operator to create a resource of type HelloAsset
and return it.
To create a new resource object, we use the create
keyword
Here we use the <-
symbol. This is the move operator.
The move operator <-
replaces the assignment operator =
in assignments that involve resources.
To make the assignment of resources explicit, the move operator <-
must be used when:
- the resource is the initial value of a constant or variable,
- the resource is moved to a different variable in an assignment,
- the resource is moved to a function as an argument
- the resource is returned from a function.
When a resource is moved, the old location is invalidated, and the object moves into the context of the new location.
So if I have a resource in the variable first_resource
, like so:
_10// Note the `@` symbol to specify that it is a resource_10var first_resource: @AnyResource <- create AnyResource()
and I want to assign it to a new variable, second_resource
,
after I do the assignment, first_resource
is invalid because the underlying resource has been moved to the new variable.
_10var second_resource <- first_resource_10// first_resource is now invalid. Nothing can be done with it
Regular assignments of resources are not allowed because assignments only copy the value.
Resources can only exist in one location at a time, so movement must be explicitly shown in the code by using the move operator <-
.
Create Hello Transaction
Now we're going to use a transaction to that calls the createHelloAsset()
function
and saves a HelloAsset
resource to the account's storage.
Open the transaction named Create Hello
.
Create Hello
should contain the following code:
Here's what this transaction does:
- Import the
HelloWorld
definitions from account0x01
- Uses the
createHelloAsset()
function to create a resource and move it tonewHello
save
the created resource in the account storage of the account that signed the transaction at the path/storage/HelloAssetTutorial
log
the textSaved Hello Resource to account.
to the console.
This is our first transaction using the prepare
phase!
The prepare
phase is the only place that has access to the signing account,
via account references (&Account
).
Account references have access to many different methods that are used
to interact with and account, e.g., the account's storage.
In this case, the transaction uses auth(SaveValue) &Account
.
This means that it is an account object that has the SaveValue
authorization entitlement,
which means that this transaction can't do anything with the &Account
object
besides saving values to storage.
We'll cover entitlements in more detail in a later tutorial.
You can go to the entitlements documentation to learn more about them though.
You can also see the documentation for all of the possible account entitlements
in the account section of the language reference.
In this tutorial, we'll be using account functions to save to and load from account storage (/storage/
).
Accounts store objects at paths. Paths basically represent a file system for your account, where an object can be stored at any user-defined path. Often, contracts will specify for the user where objects from that contract should be stored. This enables any code to know how to access these objects in a standard way.
By not allowing the execute phase to access account storage and using entitlements, we can statically verify which assets and areas/paths of the signers' account a given transaction can modify. Browser wallets and applications that submit transactions for users can use this to show what a transaction could alter, giving users information about transactions that wallets will be executing for them, and confidence that they aren't getting fed a malicious or dangerous transaction from an app or wallet.
Let's go over the transaction in more detail.
To create a HelloAsset
resource, we accessed the function createHelloAsset()
from our contract, and moved the
resource it created to the variable newHello
.
_10let newHello <- HelloWorld.createHelloAsset()
Next, we save the resource to the account storage.
We use the account storage API to interact with the account storage in Flow.
To save the resource, we'll be using the
save()
method from the account storage API to store the resource in the account at the path /storage/HelloAssetTutorial
.
_10acct.storage.save(<-newHello, to: /storage/HelloAssetTutorial)
The first parameter to save
is the object that is being stored,
and the to
parameter is the path that the object is being stored at.
The path must be a storage path, so only the domain /storage/
is allowed in the to
parameter.
If there is already an object stored under the given path, the program aborts. Remember, the Cadence type system ensures that a resource can never be accidentally lost. When moving a resource to a field, into an array, into a dictionary, or into storage, there is the possibility that the location already contains a resource. Cadence forces the developer to handle the case of an existing resource so that it is not accidentally lost through an overwrite.
It is also very important when choosing the name of your paths to pick an identifier that is very specific and unique to your project. Currently, account storage paths are global, so there is a chance that projects could use the same storage paths, which could cause path conflicts! This could be a headache for you, so choose unique path names to avoid this problem.
Finally, in the execute phase we log the phrase "Saved Hello Resource to account."
to the console.
_10log("Saved Hello Resource to account.")
Select account 0x01
as the only signer. Click the Send
button to submit
the transaction.
You should see something like this:
_10"Saved Hello Resource to account."
You can also try removing the line of code that saves newHello
to storage.
You should see an error for newHello
that says loss of resource
.
This means that you are not handling the resource properly.
If you ever see this error in any of your programs,
it means there is a resource somewhere that is not being explicitly stored or destroyed, meaning the program is invalid.
Add the line back to make the transaction check properly.
In this case, this is the first time we have saved anything with the selected account,
so we know that the storage spot at /storage/HelloAssetTutorial
is empty.
In real applications, we would likely perform necessary checks and actions with the location path we are storing in
to make sure we don't abort a transaction because of an accidental overwrite.
Now that you have executed the transaction, account 0x01
should have the newly created HelloWorld.HelloAsset
resource stored in its storage. You can verify this by clicking on account 0x01
on the bottom left.
This should open a view of the different contracts and objects in the account.
You should see this entry for the HelloWorld
contract and the HelloAsset
resource:
_34Deployed Contracts:_34[_34 {_34 "contract": "HelloWorld",_34 "height": 6_34 }_34]_34Account Storage:_34{_34 "Private": null,_34 "Public": {},_34 "Storage": {_34 "HelloAssetTutorial": {_34 "Fields": [_34 39_34 ],_34 "ResourceType": {_34 "Fields": [_34 {_34 "Identifier": "uuid",_34 "Type": {}_34 }_34 ],_34 "Initializers": null,_34 "Location": {_34 "Address": "0x0000000000000005",_34 "Name": "HelloWorld",_34 "Type": "AddressLocation"_34 },_34 "QualifiedIdentifier": "HelloWorld.HelloAsset"_34 }_34 }_34 }_34}
You'll also see FlowToken
objects. Every account is automatically initialized
with the ability to use FlowToken assets. You don't have to worry about those for now.
Load Hello Transaction
Now we're going to use a transaction to call the hello()
method from the HelloAsset
resource.
Open the transaction named Load Hello
.
Load Hello
should contain the following code:
Here's what this transaction does:
- Import the
HelloWorld
definitions from account0x01
- Moves the
HelloAsset
object from storage tohelloResource
with the move operator and theload
function from the account storage API - Calls the
hello()
function of theHelloAsset
resource stored inhelloResource
and logs the result - Saves the resource in the account that we originally moved it from at the path
/storage/HelloAssetTutorial
We're going to be using the prepare
phase again to load the resource
using the reference to the account that is passed in.
Let's go over the transaction in more detail.
To remove an object from storage, we use the load
method from the account storage API
_10let helloResource <- acct.storage.load<@HelloWorld.HelloAsset>(from: /storage/HelloAssetTutorial)
If there is an object of the specified type at the path, the function returns that object and the account storage will no longer contain an object under the given path.
The type parameter for the object type to load is contained in <>
.
In this case, we're basically saying that we expect to load a @HelloWorld.HelloAsset
resource object from this path.
A type argument for the parameter must be provided explicitly.
(Note the @
symbol to specify that it is a resource)
The path from
must be a storage path, so only the domain /storage/
is allowed.
If no object of the specified type is stored under the given path, the function returns nothing, or nil
.
(This is an Optional,
Optionals are values that are able to represent either the presence or the absence of a value.
Optionals have two cases: either there is a value of the specified type, or there is nothing (nil
).
An optional type is declared using the ?
suffix.
_10let newResource: HelloAsset? // could either have a value of type `HelloAsset`_10 // or it could have a value of `nil`, which represents nothing
Optionals allow developers to account for nil
cases more gracefully.
Here, we explicitly have to account for the possibility that the helloResource
object we got with load
is nil
(because load
will return nil
if there is nothing there to load).
We use the nil-coalescing operator (??
) to "unwrap" the optional.
This basically means that we are handling the case where the load
method returns nil
.
If it returns nil
. We panic
, which will abort execution of the transaction
with an error message. It is important for developers to always provide detailed error messages
so that if something goes wrong in the code, it is obvious what needs to be fixed.
Refer to Optionals In Cadence to learn more about optionals and how they are used.
Next, we call the hello()
function and log the output.
_10log(helloResource.hello())
Next, we use save
again to put the object back in storage in the same spot:
_10acct.storage.save(<-helloResource, to: /storage/HelloAssetTutorial)
Select account 0x01
as the only signer. Click the Send
button to submit
the transaction.
You should see something like this:
_10"Hello, World!"
Reviewing the Resource Contract
This tutorial covered an introduction to resources in Cadence, using the account storage API and interacting with resources using transactions.
You implemented a smart contract that is accessible in all scopes.
The smart contract had a resource declared that implemented a function called hello()
that returns the string "Hello, World!"
and declared a function that can create a resource.
Next, you deployed this contract in an account and implemented a transaction to create the resource in the smart contract
and save it in the account 0x01
by using it as the signer for this transaction.
Finally, you used a transaction to move the HelloAsset
resource from account storage, call the hello
method,
and return it to the account storage.
Now that you have completed the tutorial, you have the basic knowledge to write a simple Cadence program that can:
- Implement a resource in a smart contract
- Save, move, and load resources using the account storage API and the move operator
<-
- Use the
prepare
phase of a transaction to load resources from account storage
Feel free to modify the smart contract to create different resources, experiment with the available account storage API, and write new transactions that execute different functions from your smart contract. Have a look at the resource reference page to find out more about what you can do with resources.